UNIVERSAL ESPORTS · IIT GANDHINAGAR

Offline
LAN
tournament.

A two-day on-campus LAN esports event for shortlisted BGMI and Free Fire teams, with the Semi-Finals and Grand Finals conducted physically at IIT Gandhinagar and supported by live broadcast production.

BGMIFREE FIRE144 REGISTERED TEAMS2-DAY LAN₹20K PRIZE POOL
PROPOSAL AT A GLANCE
Online qualification.
Offline LAN finals.

For up to 144 registered teams, Knockout and Qualifier rounds are conducted online for smoother operations. Shortlisted teams then come to campus for two days of Semi-Finals and Grand Finals. If registrations are materially lower, the complete tournament can instead be conducted offline at LAN, subject to venue capacity, schedule and operational feasibility.

01 · EVENT OVERVIEW

Offline LAN.
Clear tournament structure.

This proposal is for an offline LAN event at IIT Gandhinagar. The qualifying stages are kept online only when registration volume makes that approach operationally smoother. The physical event is centered on the Semi-Finals and Grand Finals.

01 / REGISTRATION
Up to 144 Teams

The tournament plan is designed around a target of 144 registered teams.

02 / QUALIFICATION
Online KO + Qualifier

For higher registration volume, early rounds are conducted online to reduce on-ground load.

03 / LAN
2 Days

Shortlisted teams compete physically in Semi-Finals and Grand Finals on campus.

04 / BROADCAST
Semi + Final

Live broadcasting remains available for the Semi-Finals and Grand Finals.

02 · TOURNAMENT FORMAT

Format depends
on registration.

For the 144-team plan, Knockout and Qualifier rounds are conducted online so that the LAN phase can focus on the competitive stages that matter most.

PRIMARY PLAN · UP TO 144 REGISTERED TEAMS
01

Registration

Teams register and complete eligibility and roster verification.

02

Knockout

Online competitive matches reduce the registered field.

03

Qualifier

Online qualifiers determine the teams moving to LAN.

04

Semi-Final

Offline LAN stage at IIT Gandhinagar with live broadcast.

05

Grand Final

Offline championship stage with live broadcast.

Lower-registration option: If the number of registered teams is sufficiently lower, Knockout and Qualifier stages can also be conducted offline as part of the LAN event, subject to venue capacity, schedule and operational feasibility.
03 · MAIN TOURNAMENT PRIZES

₹20,000
total prize pool.

The main tournament prize pool is fixed at ₹20,000, split equally between the two titles: ₹10,000 for BGMI and ₹10,000 for Free Fire.

TOTAL MAIN PRIZE POOL
₹20K

₹10,000 dedicated to BGMI and ₹10,000 dedicated to Free Fire. The prize pool is separate from tournament management and operations.

BGMI₹10K
FREE FIRE₹10K
Prize Pool · Per Game
BGMI Prize Pool₹10,000
Free Fire Prize Pool₹10,000
Total Main Prize Pool₹20,000
Position-wise distributionTo be finalized
The position-wise distribution within each ₹10,000 title pool can be finalized before registrations open.
04 · BASE EVENT BUDGET

₹35,000
core tournament cost.

The fixed base cost combines the ₹20,000 prize pool and ₹15,000 tournament management and operations cost for the entire event. Venue, seating and optional physical-event enhancements are separate.

TOTAL BASE PROPOSAL
₹35K

₹20,000 prize pool + ₹15,000 tournament management and operations for the complete event.

BGMI Prize Pool₹10,000
Free Fire Prize Pool₹10,000
Tournament Management & Operations · Entire Event₹15,000
Total Base Proposal · Including ₹20,000 Prize Pool₹35,000
Offline event spend: the final overall event spend depends on how much IIT Gandhinagar chooses to invest in the physical experience — banners, additional branding, activities, décor or other event requirements. These are not included in the ₹35,000 base tournament cost unless specifically agreed.
05 · ₹15,000 TOURNAMENT MANAGEMENT & OPERATIONS

Complete
execution layer.

₹15,000 is the proposed tournament management and operations cost for the entire event, covering the competition process from registration through final results and LAN-stage execution.

01 / TOURNAMENT OPERATIONS

Registration to result.

Registration coordination, roster verification, rules and format, scheduling, admins/referees, lobby/room management, result verification, leaderboard management and dispute handling.

02 / LAN OPERATIONS

Two-day on-ground execution.

Player check-in, match coordination, tournament desk, on-ground administration, team communication and coordination of Semi-Finals and Grand Finals.

03 / LIVE BROADCAST

Semi-Final + Grand Final.

Live production support for Semi-Finals and Grand Finals, including observer/spectator feed, stream management, scoreboard, match information, graphics and commentary/casting coordination.

04 / CLOSURE

Results & winners.

Final result verification, winner announcement, prize distribution coordination and event-close support.

06 · OFFLINE EVENT REQUIREMENTS

Physical setup
is variable.

The ₹35,000 base proposal does not assume a fixed spend on venue styling, seating, banners or additional campus activities. The final physical-event cost should be decided according to the scale IIT Gandhinagar wants for the LAN experience.

01 / VENUE

Venue by IIT

The venue is expected to be provided by IIT Gandhinagar as part of the offline event arrangement.

VENUECAMPUS SPACE
02 / SEATING

Seating arrangement

Seating and basic venue arrangement are expected to be handled by IIT Gandhinagar. If Universal Esports is required to arrange seating or related infrastructure, the associated cost will be charged additionally.

SEATINGADDITIONAL IF UEx ARRANGES
03 / BANNERS & BRANDING

Spend as required.

Banner printing, standees, backdrops and other physical branding are not locked into the base budget. Quantity and quality can be decided based on the desired event scale.

OPTIONALVARIABLE COST
04 / ACTIVITIES

Additional campus activities.

Any additional activities, audience engagement setups, décor, giveaways or other event enhancements can be added according to the budget IIT wants to allocate.

OPTIONALCLIENT-DECIDED SPEND
05 / BROADCAST

Available for finals.

Live broadcasting is available for the Semi-Finals and Grand Finals. Broadcast requirements remain part of the tournament execution scope.

SEMI-FINALGRAND FINAL
06 / EVENT SCALE

Choose the experience.

The offline event can remain operationally simple or be expanded with additional physical elements. Spend therefore depends on the experience IIT wants to create.

SCALE AS REQUIREDSEPARATE FROM BASE
07 · TWO-DAY LAN PLAN

Semi-Finals
to Grand Finals.

For the 144-team registration plan, only shortlisted teams move to the physical stage. Semi-Finals and Grand Finals are conducted over two LAN days, with live broadcast available for these stages.

DAY 01 · SEMI-FINALS
LAN
Venue Setup & Check-inPlayer verification + tournament desk
Opening & BriefingRules + match instructions
BGMI Semi-FinalLAN competition + live broadcast
Free Fire Semi-FinalLAN competition + live broadcast
ResultsVerification + Grand Final qualification
DAY 02 · GRAND FINALS
LAN
Finalist Check-inFinal roster + production preparation
BGMI Grand FinalChampionship stage + live broadcast
Free Fire Grand FinalChampionship stage + live broadcast
Winner VerificationFinal results + prize coordination
Winner AnnouncementPrize presentation + closing
If registration is lower: the tournament may be shifted to a fully offline LAN format, including Knockout and Qualifier stages, if the number of teams, venue capacity and available schedule make this practical.
IIT GANDHINAGAR × UNIVERSAL ESPORTS

Offline LAN tournament, with a clear base cost.

The tournament is planned around up to 144 registered teams. Knockout and Qualifier rounds can run online for smoother operations, followed by two LAN days for Semi-Finals and Grand Finals with live broadcast. If registration is lower, the entire tournament can be shifted offline. The base tournament cost is ₹35,000 — ₹20,000 prize pool plus ₹15,000 tournament management and operations — while physical-event additions depend on the required scale.

UNIVERSAL ESPORTS · OFFLINE LAN PROPOSAL